|
1. Fundamentals - This first section of the training covers all the need to know basics from the ground up... Lightwave space, rotation order, and the co-ordinate system are all fully explained. We then cover all the tools used in the rigging...Constraints, such as Follower, and Same as Item are explained, as are expressions. In addition we dissect and cover all aspects of Lightwave’s IK system, as well as PLG-IK, seeing how we can match, switch, and blend between different controls, and also cover the inside story of bones and deformers, with a full walkthrough of both Zbones and Joints systems.
2. Control Rigging - The second section of the training walks you through the complete control system creation for two different characters, each using different options, and approaches to achieve similar controls. Highlights include IK/FK switching for all limbs, IK limb repinning, with space switching, switchable squash and stretch systems, IK for spines, multiple levels of targeting, IK/FK Auto-Match, Auto-Walk features, and much, much more.
3. Skinning - We fully skin and manage deformations for both our characters, first, paying attention to quick fixes and methods for getting simpler, clean deforms with cartoon characters. We then dive into more detailed skinning, and methods for deforming realistic human characters, or creatures. We deal fully with deformations at areas such as hips, and shoulders, showing how to get clean, and realistic shaping. Finally we also examine the use of displacements on characters for skinning detailed creatures.
4. Faces - The final section details facial setup from start to finish. From a basic facial rig created from a few joints and just a couple of morfs, to a much more advanced joystick style interface giving us masses of flexibility and posability in our face, to finally adding on tracked secondary controllers to give us reshapable mesh points on the face itself.
Over 18 Hrs in total.
Click Here To Download 3hrs of FREE sample tutorials from this set
The complete set is presented in HD 1280X720 for clear viewing of the interface at all times, and are encoded as Quicktime H264 for compatability.
In addition, owners of this series have access to a private message board/forum area where they can access full support, engage in discussion, and get additional updates and assets.
|