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Rebel Hill :: View topic - RHiggit Pro... Post Comments/Feedback here
Rebel Hill
http://www.rebelhill.net:80/board/

RHiggit Pro... Post Comments/Feedback here
http://www.rebelhill.net:80/board/viewtopic.php?f=7&t=77
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Author:  RH [ Fri Apr 08, 2011 10:42 am ]
Post subject:  RHiggit Pro... Post Comments/Feedback here

As the thread title suggests...

Post any comments or feedback on your use of RHiggit Pro for the benefit of other potential users, just so as they don't have to take my word for its awesomeness.

Cheers.

Author:  phil [ Thu Apr 28, 2011 12:25 pm ]
Post subject:  Re: RHiggit Pro... Post Comments/Feedback here

Frankly, I think it's superb. The setup is intuitive and painfree. I think the written documentation could do with a little spit and polish, but I've only briefly looked at it. It would perhaps be useful to be able to quickly and conveniently assign alternative weightmaps (for existing assets) to the rig (similar to how one can quickly and easily assign weightmaps to skelegons in Modeler), but I wonder if that's impossible in Layout due to SDK/LScript issues.

If a version 2.0 were ever planned, I'd wonder about possibilities such as walk cycle addons (basic footstep animation similar to how Maestro devs chose to implement it), but I guess that might be mission creep from a rigging tool.... It would be interesting to see crude dynamics coming in to play so that the rig could react to basic forces (weights, etc.), but again begin to wonder if Layout could actually support such things....

Author:  jach [ Sun Sep 04, 2011 2:45 pm ]
Post subject:  Thank you

Hi
These Rigging sets make me feel excited . Awesome !! I love it~~




Chen Ming

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