Click for bigAnd so being done in ZB, its time to start testing things out back in LW. I export a number of maps from ZB, normal, displacement, cavity... and i also do them at different lods to let me attenuate the fine details later in LW, it also lets me separate finer or larger details for driving different elements of the shaders.
Here, Im starting out with a fast skin shader... simple colour for the moment, just getting the basics of diffise colour, normal and dispace depths, and the basic mean setting for the sss shading.
Normally I use simple skin, and fast skin is avoided generally as its interpolated and therefore flickers during animation... However... I recently finished off a job where i used fast skin in animation, and found that, used in the right way (basically for mostly frontal scattering rather than shine through), its TOTALLY solid for animation, as well as looking great and rendering fast... so thats gonna be my start point for Jerico.
Since simple skin and fast skin share the same input variables, its also easy to jsut wire across and switch shaders out without needing to really do anything to your driving nodes, so I imagine that ill probs end up switching back and forth between the two shaders on something of a per shot basis.