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RHR 3 Hour sample

These videos from the RHR series give you a broad overview of the entire training series on offer. More to the point, you can start learning new techniques and secrets stright away with just these extracts.

 

In RHR Free you can learn about...

Constraints in LightWave. Follower and point constraints, as well as the new “same as item” consraint in 9.6.  Differences between LightWaves classic Zbones, and the newer joints. Various options and approaches to seting up multigoal IK, for tails, tentacles, spines, and so on. There are tips and guidelines on the setup of an initial skeleton hierarchy in layout, preparing it with offsets, and aligning your rotations. You’ll see how to setup a space switched head, with float and target controls, how to setup a switchable stretchy IK system in limbs and spines, as well as limb repinning with space switching. Finally there’s an example of how to skin with joints in 9.6, and also a quick and easy face setup, invloving just a few morfs, and joints, with an expression driven joystick control system.

 

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